Unityスクリプト

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Unityスクリプト」(2015/01/07 (水) 14:34:54) の最新版変更点

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* ランダムなパンで繰り返し鳴らし続ける public class PanChange : MonoBehaviour { CriAtomSource source; void Start () { source = GetComponent<CriAtomSource>(); } void Update () { if(source.status == CriAtomSource.Status.PlayEnd || source.status == CriAtomSource.Status.Stop) { source.pan3dAngle = Random.Range(-30,30); source.Play(); } } } * 高速にランダムなパンピッチで鳴らし続ける public class PanChange : MonoBehaviour { public float duration = 0.02f; CriAtomSource source; void Start () { source = GetComponent<CriAtomSource>(); } float time = 0; void Update () { if(Time.timeSinceLevelLoad > time){ source.pan3dAngle = Random.Range(-30,30); source.pitch = Random.Range(-1200,1200); source.Play(); time = Time.timeSinceLevelLoad+duration; } } } * 高速にランダムなパンピッチで鳴らし続けるUnity(参考) public class PanChange : MonoBehaviour { public float duration = 0.02f; public AudioClip clip; AudioSource source; void Start () { source = GetComponent<AudioSource>(); source.PlayOneShot(clip); } float time = 0; void Update () { if(Time.timeSinceLevelLoad > time){ source.pan = Random.Range(-1f,1f); source.PlayOneShot(clip); time = Time.timeSinceLevelLoad+duration; } } } * 高速にランダムなピッチでならす(AtomPleyer) public class PanChange : MonoBehaviour { public float duration = 0.02f; CriAtomExPlayer atomPlayer = null; void Start () { atomPlayer = new CriAtomExPlayer(); // AtomExPlayer()作成 atomPlayer.SetCue(null,"synth"); } float time = 0; void Update () { if(Time.timeSinceLevelLoad > time){ atomPlayer.SetPitch(Random.Range(-1200,1200)); atomPlayer.Start(); time = Time.timeSinceLevelLoad+duration; } } void OnDestroy() { if(atomPlayer != null){ atomPlayer.Dispose(); // 破棄 atomPlayer = null; } } } * ランダムなピッチでならす(AtomPleyerと3DPositioning) public class PanChange : MonoBehaviour { public float duration = 0.02f; public float minDistance = 5f; public float maxDistance = 30f; public float dopplerFactor = 0.0f; CriAtomExPlayer atomPlayer = null; CriAtomEx3dSource atom3dSource = null; void Start () { atomPlayer = new CriAtomExPlayer(); // AtomExPlayer()作成 atom3dSource = new CriAtomEx3dSource(); atom3dSource.SetMinMaxDistance(minDistance,maxDistance); atom3dSource.SetDopplerFactor(dopplerFactor); atomPlayer.SetPanType(CriAtomEx.PanType.Pos3d); atomPlayer.SetCue(null,"synth"); atomPlayer.Set3dSource(atom3dSource); atomPlayer.Set3dListener(CriAtomListener.instance.internalListener); atomPlayer.SetPitch(Random.Range(-1200,1200)); duration = Random.Range(2,4)*0.2f; } float time = 0; void Update () { atom3dSource.SetPosition(this.transform.position.x,this.transform.position.y,this.transform.position.z); atom3dSource.Update(); atomPlayer.UpdateAll(); if(Time.timeSinceLevelLoad > time){ atomPlayer.Start(); time = Time.timeSinceLevelLoad+duration; } } void OnDestroy() { if(atomPlayer != null){ atomPlayer.Dispose(); // 破棄 atomPlayer = null; atom3dSource.Dispose(); atom3dSource = null; } } }
*目次 #contents() * ランダムなパンで繰り返し鳴らし続ける public class PanChange : MonoBehaviour { CriAtomSource source; void Start () { source = GetComponent<CriAtomSource>(); } void Update () { if(source.status == CriAtomSource.Status.PlayEnd || source.status == CriAtomSource.Status.Stop) { source.pan3dAngle = Random.Range(-30,30); source.Play(); } } } * 高速にランダムなパンピッチで鳴らし続ける public class PanChange : MonoBehaviour { public float duration = 0.02f; CriAtomSource source; void Start () { source = GetComponent<CriAtomSource>(); } float time = 0; void Update () { if(Time.timeSinceLevelLoad > time){ source.pan3dAngle = Random.Range(-30,30); source.pitch = Random.Range(-1200,1200); source.Play(); time = Time.timeSinceLevelLoad+duration; } } } * 高速にランダムなパンピッチで鳴らし続けるUnity(参考) public class PanChange : MonoBehaviour { public float duration = 0.02f; public AudioClip clip; AudioSource source; void Start () { source = GetComponent<AudioSource>(); source.PlayOneShot(clip); } float time = 0; void Update () { if(Time.timeSinceLevelLoad > time){ source.pan = Random.Range(-1f,1f); source.PlayOneShot(clip); time = Time.timeSinceLevelLoad+duration; } } } * 高速にランダムなピッチでならす(AtomPleyer) public class PanChange : MonoBehaviour { public float duration = 0.02f; CriAtomExPlayer atomPlayer = null; void Start () { atomPlayer = new CriAtomExPlayer(); // AtomExPlayer()作成 atomPlayer.SetCue(null,"synth"); } float time = 0; void Update () { if(Time.timeSinceLevelLoad > time){ atomPlayer.SetPitch(Random.Range(-1200,1200)); atomPlayer.Start(); time = Time.timeSinceLevelLoad+duration; } } void OnDestroy() { if(atomPlayer != null){ atomPlayer.Dispose(); // 破棄 atomPlayer = null; } } } * ランダムなピッチでならす(AtomPleyerと3DPositioning) public class PanChange : MonoBehaviour { public float duration = 0.02f; public float minDistance = 5f; public float maxDistance = 30f; public float dopplerFactor = 0.0f; CriAtomExPlayer atomPlayer = null; CriAtomEx3dSource atom3dSource = null; void Start () { atomPlayer = new CriAtomExPlayer(); // AtomExPlayer()作成 atom3dSource = new CriAtomEx3dSource(); atom3dSource.SetMinMaxDistance(minDistance,maxDistance); atom3dSource.SetDopplerFactor(dopplerFactor); atomPlayer.SetPanType(CriAtomEx.PanType.Pos3d); atomPlayer.SetCue(null,"synth"); atomPlayer.Set3dSource(atom3dSource); atomPlayer.Set3dListener(CriAtomListener.instance.internalListener); atomPlayer.SetPitch(Random.Range(-1200,1200)); duration = Random.Range(2,4)*0.2f; } float time = 0; void Update () { atom3dSource.SetPosition(this.transform.position.x,this.transform.position.y,this.transform.position.z); atom3dSource.Update(); atomPlayer.UpdateAll(); if(Time.timeSinceLevelLoad > time){ atomPlayer.Start(); time = Time.timeSinceLevelLoad+duration; } } void OnDestroy() { if(atomPlayer != null){ atomPlayer.Dispose(); // 破棄 atomPlayer = null; atom3dSource.Dispose(); atom3dSource = null; } } }

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